Gaming inside the Rain: Dramatic Weather in Classic Video Games

Both in fictional drama and the actual global, human emotions feel inextricably connected to the weather. There’s nothing happier than a sunny day or as foreboding as a coming near a thunderstorm. And it’s a complex relationship: While a few people dread the gloom of an overcast day, others view it as a supply of tranquil peace. This emotional dating with the factors offers convenient thematic shorthand for authors and filmmakers who use it for diverse purposes: to govern the drift of the action (as a deus ex machina), to signify an environment quickly, to emphasize the emotions of a person, or possibly to heighten the drama of a scene.

Not enormously this storytelling exercise has also made its way into video and computer games. That’s what I’d like to take a look at nowadays. We’ll survey climate as dramatic emphasis, an environmental modifier, and as a gameplay detail in titles from classic video and computer games. I truly revel in a good thunderstorm—so long as I’m accurately interior a heated, dry area —and this actual-existence rainy day for me is as right a time as any to look at this difficulty. It’s a great excuse to play video games.

Ghouls ‘N Ghosts (Arcade, 1988)

Arcade conventional Ghouls ‘N Ghosts units the level for an annoying and difficult enjoy early in the sport, in which lightning streaks across a dark, cloudy sky in the background. Soon the wind and rain rise, blowing trees violently as winged enemies swirl into view like miniature tornadoes. In a sport as tough as Ghouls ‘N Ghosts, these quite scary atmospheric consequences ramp up the tension and add every other layer of boundaries you won’t, in any other case, assume from a movement platformer.


Utopia (Intellivision, 1981)

Utopia consists of a few of video games’ earliest known graphical depictions of climate systems. They’re specifically extraordinary because they are directly included in gameplay instead of simply being surroundings or lending to the ecosystem.

In this pioneering real-time approach simulation, you function as the ruler of an island civilization that helps it thrive by coping with its assets. Weather plays a massive function in the sport in three ways: Regular rain storms assist your vegetation to develop. Stronger tropical storms now and then help and sometimes damage vegetation or buildings. And hurricanes, on occasion, swirl in and spoil the entirety of their direction. They upload some other level of realism to this fascinating and enjoyable title.

Super Metroid (Super NES, 1994)

Anyone who has played Super Metroid will consider when Samus’ delivery first lands on Zebes in the middle of a pouring alien rainstorm. After landing, Samus rises out of her ship with thunder rumbling and lightning flashing. As you input the primary caverns, the thunder cracks hold, and you can see the rain pouring in the heritage thru-holes inside the cave wall. Later in the sport, you re-emerge on the floor, and the rain has stopped, showing that the point has surpassed and the tale has progressed.

Jeremy D. Mena
Alcohol geek. Future teen idol. Web practitioner. Problem solver. Certified bacon guru. Spent 2002-2009 researching plush toys in Miami, FL. Won several awards for exporting tar in Libya. Uniquely-equipped for managing human growth hormone in Libya. Spent a weekend implementing fried chicken on the black market. Spoke at an international conference about working on carnival rides in Miami, FL. Developed several new methods for donating jack-in-the-boxes in Edison, NJ.